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Settings
Ping Shadow Logs
Settings
X
General
Input
Graphics
World
Debug
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Invert Mouse Y
Invert Mouse X
Edit Keybindings
Field of View
75
Render Distance
500
Chunk Stream Range
5
Unlock 51-150 chunks (warning: heavy CPU/memory/network usage)
High streaming ranges can stall clients and overload weaker devices.
Shadows & Performance
Sun Shadows
Shadow Quality
Off
Low
Medium
High
Shadow Distance
500
Low shadow quality at max range can cause blocky edges and terrain bleed.
Torch Light Mode
Point
Spot
Off
Max Remote Shadow Torches
2
Torch Shadow Map Size
256
512
1024
Pixel Ratio Cap
2.0
Texture Anisotropy
4
Tree Shadow Mode
Off
Solid
Alpha Cutout
Clouds
Clouds
Cloud Shadows
Cloud Base
720
Cloud Thickness
42%
Trees
Enable Trees
Tree Density
12
Max Slope
0.55
Min Altitude Above Sea
1
Max Altitude
130
Global Tree Scale
0.72
Scale Jitter
0.20
Min Spacing
2.5
Lighting Tuning
Sun Strength
1.00
Ambient Strength
1.00
Sun Tint R
1.00
Sun Tint G
1.00
Sun Tint B
1.00
Horizon Warmth
1.00
Show Blocks
Show grid
Use WASM Noise (experimental)
Show quick shadow debug button
Surface Smoothness
0.5
Max Workers
4
Enable Underground Caves
Cave Frequency
0.055
Cave Size
0.66
Shadow Debug Tuning
Receiver Bias Scale
0.50
Receiver Offset Scale
1.00
Caster Bias Scale
1.00
Caster NormalBias Scale
1.00
Overlay Receiver Bias
1.00
Overlay Receiver Offset
1.00
Overlay Low-Sun Scale
1.00
Proxy Normal Push
0.25
Overlay Depth Offset Factor
1.00
Overlay Depth Offset Units
1.00
Edited Chunk Shadow Role
Both cast and receive
Overlay casts, smooth receives
Overlay only
Smooth only
Applies only to chunks with edited overlay meshes. Tuning updates live and is persisted locally.
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